Star Wars: War Across Space II

Star Wars: War Across Space II is a real-time strategy video game based on the Star Wars universe.

Leaders

 * Luke Skywalker:
 * Princess Leia Organa:
 * Han Solo:
 * Admiral Gial Ackbar:
 * Chewbacca:
 * Lando Calrissian:

Buildings

 * Rebel Base:
 * ​Combat Station:
 * Command Center:
 * Headquarters:
 * Barracks:
 * Garage:
 * Airpad:
 * Supply Pad:
 * Generator:
 * Armory:
 * Base Turret:

Infantry

 * Rebel Soldier:

Ships

 * MC80-class Star Cruiser:
 * Corellian Corvette:
 * GR-75 Medium Transport:

Leaders

 * Emperor Palpatine: A Dark Lord of the Sith and the Emperor of the Galactic Empire who fights with his Force Lightning.
 * Darth Vader: 
 * Grand Moff Wilhuff Tarkin:
 * Boba Fett:
 * IG-88:
 * Iden Versio:

Buildings

 * Empire Base: The basic command structure of the Empire with optional add on buildings that can increase its usefulness.
 * ​Outpost: Command Center and 3 buildpads.
 * Keep: Command Center, 5 buildpads and 2 turret foundations.
 * Citadel: Command Center, 7 buildpads and 4 turret foundations.
 * Warehouse: Provides continuous resources.
 * Blessed Warehouse: Production capacity increased.
 * Shield Generator: Provides an energy shield that envelops the entire base and multiple generators willl amplify the effect and make the shield stronger.
 * Temple: An Empire cultural and scientific research building and provides expensive but powerful upgrades in addition to tech level.
 * Summit: Empire air building which builds airel units and their upgrades.
 * Hall: Empire infantry building which creates infantry units and their upgrades.
 * Factory: Empire vehicle building which builds vehicles and their upgrades.
 * Base Turret: The main defensive structures of a Empire base and start out with single blaster turrets however they can be upgraded and improved to optimize defensive capabilities.

Infantry

 * Stormtrooper: A squad of three Stormtroopers armed with E-11 Blaster Rifles that fight in squads led by an Imperial Officer armed with an SE-14r Blaster Pistols. Their starting special attack is Thermal Detonator which can deal extra damage to ground targets.
 * Scout Trooper: Light anti-infantry units armed with E-11s Sniper Rifle that fight in pairs and are very effective against infantry, but have little defense against explosives and vehicles. These are two per unit and lack a special attack.
 * Royal Guard: Powerful close-combat anti-infantry units and wield force pikes, being lethal against ground targets.
 * Shock Trooper: Heavily armored units equipped with MiniMag PTL Missile Launchers and are anti-vehicle infantry.
 * Dark Trooper: Heavy troops with heavy armor and are armed with Blast Cannons, which are devastating against infantry and effective against light vehicles.

Vehicles

 * AT-AT: 
 * AT-ST: 
 * 74-Z Speeder Bike: A scout light attack vehicle that excels against infantry but not other vehicles and is armed with an Ax-20 biaster cannon.

Air

 * TIE Fighter: The main air unit and is equipped with two laser cannons and can attack any target effectively.
 * TIE Bomber:

Ships

 * Imperial-class Star Destroyer:
 * Victory II-class Frigate:
 * Executor-class Star Dreadnought:

Leaders

 * Obi-Wan Kenobi:
 * Yoda:
 * Mace Windu:
 * Captain Rex:
 * Commander Cody:
 * Qui-Gon Jinn:

Buildings

 * Republic Base: Basic military structure of the Republic with optional add-on buildings that can increase its usefulness and may be upgraded for additional buildpads.
 * ​Firebase: Command Center and 3 buildpads.
 * Station: Command Center, 5 buildpads and 2 turret foundations.
 * Fortress: Command Center, 7 buildpads and 4 turret foundations.
 * Reactor: The reactor provides power for a Republic base to run on.
 * Advanced Reactor: Doubles the total energy output.
 * Barracks: The barracks allos for the production of infantry and their upgrades.
 * Vehicle Depot: A vehicle depot provides heavier vehicles to use and upgrade.
 * Air Pad: The air pad produces air units along with their upgrades.
 * Field Armory: A combination of machine shop and laboratory that provides high-tech upgrades for the Republic.
 * Supply Pad: Supply pads are used to receive supplies from dropships.
 * Heavy Supply Pad: Add an extra landing pad to receive more supplies.
 * Base Turret: The basic defense of the Republic base and is initially armed with defense blaster turrets and can be upgraded for upgrades and improvements.

Infantry

 * Clone Trooper: The main-line infantry units of the Republic who are armed with DC-15 Blaster Rifles. Without upgrades, there are four per squad and their starting special attack is throwing Thermal Detonators at ground targets for extra damage.
 * Upgrade 1 New Blood: Adds an extra trooper to the squad for better combat capabilities.
 * Upgrade 2 Rocket Launcher: Replaces and upgrades the Thermal Detonator special attack with a PLX-1 Portable Missile Launcher for more damage and can be used against aircraft.
 * Upgrade 3 Medic: Adds a medic to the squad for healing after combat, the medic can heal wounded units however the medic cannot resurrect dead soldiers.
 * Upgrade 4 ARC Trooper: Upgrade from standard Clone Trooper squads to Advanced Recon Commando teams armed with WESTAR-M5 Blaster Rifles as well as capable of being deployed in a droppod. They also have increased hitpoints and line of sight.
 * Clone Commando: Individually-trained elite soldiers and are equipped with personal shields in addition to a health bar. Their starting weapons are DC-17m Blasters and they can take control of an allied vehicle, with the commando's rank being added to the vehicle's rank and the vehicle's stats are greatly increased. Commandos can also engage in hand-to-hand combat against enemies. Their starting special ability is hijacking an enemy vehicle or aircraft.
 * Upgrade 1 Rotary Blaster: Commandos swap their DC-17m Blasters for a Z-6 Rotary Blaster Cannon for more damage.
 * Upgrade 2 Neural Implant: Decreases the time it takes to hijack an enemy vehicle or aircraft.
 * Upgrade 3 Military Improvements: Increases hitpoints and combat skills.
 * Upgrade 4 Interchangeable Weapon Systems: The Z-6 Rotary Blaster Cannon is changed to a Interchangeable Weapon Systems which can change between a compact sniper rifle, blaster assault rifle and an anti-armor grenade launcher.

Vehicles

 * AT-TE:  
 * AT-RT:
 * IFT-X:

Air

 * LAAT Gunship: A large gunship that can deliver massive amounts of firepower against targets and can also transport infantry units. It is armed with four laser turrets and it's starting special attack is launching a volley of missiles at a target.
 * Delta-7 Jedi Interceptor:

Space

 * Venator-class Star Destroyer:
 * Victory II-class Frigate:
 * Acclamator-class Assault Ship:

Leaders

 * Count Dooku: 
 * General Grievous:
 * Asajj Ventress:
 * Darth Maul:
 * Jango Fett:
 * Nute Gunray:

Buildings

 * Separatist Base: Basic military structure of the Separatist military.
 * ​Stronghold: Command Center and 3 buildpads.
 * Citadel: Command Center, 5 buildpads and 2 turret foundations.
 * Fortress: Command Center, 7 buildpads and 4 turret foundations.
 * Foundry: Trains vehicle units with upgrades.
 * Factory: Trains infantry units with upgrades.
 * Apex: Trains aerial units with upgrades.
 * Harvester: Produces resources.
 * Augmented Harvester: Produces resources twice as fast.
 * Power Extractor: Produces power.
 * Augmented Power: Produces power faster.
 * War Council: Provides high-tech upgrades for the Separatists.
 * Base Turret:

Infantry

 * Battle Droid: 
 * Super Battle Droid:
 * Droideka:
 * Commando Droid:
 * Magna Guard:

Vehicles

 * STAP:
 * AAT:
 * Crab Droid:
 * Hailfire Droid:
 * Homing Spider Droid:
 * Octuptarra Tri-Droid:

Air

 * Vulture Droid:
 * Droid Tri-Fighter:

Space

 * Providence-class Destroyer:
 * Munificent-class Frigate:
 * Lucrehulk-class Battleship:

Leaders

 * Kylo Ren:
 * Supreme Leader Snoke:
 * Captain Phasma:
 * General Armitage Hux:

Leaders

 * Rey:
 * Finn:
 * Poe Dameron: